Resident Evil 4 Assignment Ada Vs Krauszers Food Store

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Video Game / Resident Evil 4

Jack Krauser: What is it that you fight for, comrade?
Leon S. Kennedy: My past, I suppose...
Ahh, I'll buy a Description of Resident Evil 4 Here at a high price!Resident Evil 4 is the sixth main game in the Resident Evil franchise, originally released for the Nintendo GameCube in 2005. After the release of three numbered games on the PlayStation and Code: Veronica on the Dreamcast, producer Shinji Mikami made the controversial decision to bring the mainline series of games exclusively to the GameCube rather than the PlayStation 2 in spite of previous expectations.note A previous version of RE4 was announced for the PS2 shortly after the release of Resident Evil 3: Nemesis, but this project ended up being revamped into an original work titled Devil May Cry.Resident Evil 4 was announced in 2001 alongside a remake of the original Resident Evil and the prequel Resident Evil 0, forming a loose trilogy of sort (ports of the previous sequels were also released to help new fans familiarize themselves with the series).RE4 languished a few years in development hell, however, as a result of changes to the game's premise and staff; Mikami's role also changed from producer to director. RE4 was finally released four years after the initial announcement, taking the series to a radically new direction. The pre-rendered backgrounds and fixed camera angles of previous entries were replaced with an over-the-shoulder view that follows the player character around in a fully 3D environment. The shooting and inventory system were also revamped from the previous games and the storyline featured minimal ties to the previous games so Capcom could mark a new chapter in the franchise's storyline.Six years after Raccoon City's destruction, the Umbrella Corporation is bankrupt and Leon S. Kennedy is now working for the government. It has been decided that Leon's a bad enough dude to rescue the President's daughter from a cult operating out of a rural European village. Leon soon discovers that the cultists are infected by an ancient parasite that's not much better than the T-virus, and since this is a Resident Evil game, he has much bigger problems than another missing girl — three-stories-tall problems, in fact.Originally announced and released as a GameCube-exclusive, a PlayStation 2 port was released several months later, which features additional content, including a new scenario starring Ada Wong that focuses on the events of the main story from her perspective. Nintendo players later received a more definite version of game when it was released for the Wii in 2007; Resident Evil 4: Wii Edition features both the superior graphics of the GameCube version and the new content found in the PlayStation 2 port. Capcom also released a PC port in 2007, an HD Edition for the PlayStation 3 and Xbox 360 in 2011, and an Ultimate HD Edition for PC (via Steam) in 2014. In 2016, the game was ported to the Xbox One and PlayStation 4.

Got a selection of good tropes on sale, stranger!

  • Absurdly Spacious Sewer: The Novistador-infested waterway beneath Ramon Salazar's castle. It was actually converted into a dungeon because of this.
  • Accidental Pervert: If Leon tries to look up Ashley's skirt, she will try to cover herself, and call him a pervert. This happens whether the player intentionally looked up her skirt, or if an enemy knocks Leon onto his back, and his head goes under her skirt. Or even if he's decapitated and his head lands eyes-up under her skirt.
  • Achievement Mockery: The HD remaster has "Don't Shoot The Water", awarded for provoking Del Lago into swallowing Leon whole, which is done by shooting into the lake.
  • Achilles' Heel:
    • Jack Krauser's is the knife. Testing has shown that the knife normally does around .6 damage (an un-upgraded handgun does 1 damage) and that Krauser has 900 health. How many hits from the knife does it take to kill him? At most, a dozen. In other words, the knife's damage was deliberately and massively buffed in the fight with Krauser to around 60 damage. Furthermore, one of his attacks has him running at you, pausing, then executing a knifehand attack. If you pull out your knife and slash, it's already at his head level and stops his attack easily. This is a clear example of Gameplay and Story Integration, as a way to make a "knife-fight rematch" a valid way to beat him.
    • The Plagas that emerge from the Ganados' heads can be destroyed with flash grenades.
  • Actionized Sequel: RE4 allows you to kick entire crowds of stunned enemies, Leon's knife is far more effective than in past games, and there's more ammo to be found than in the first three titles combined.
  • Action Bomb: Dynamite Ganados will blow you up along with themselves if they grab you and aren't shaken off in time. There's also the small self-destructing robotic drones during Leon's fight with Krauser that act like land mines until you approach one and start charging into him.
  • Affectionate Parody:
  • A.K.A.-47: Most, but not all weapons; the Striker is an exception, so is the TMP. The "Chicago Typewriter" is a common nickname for a Thompson submachine gun, as is the Red 9 for the Mauser C96.note There was a 9x19mm version of the Mauser C96 with a big red "9" engraved into the grip, called the "Red-9". You can actually see that nine on the model.
  • Always Over the Shoulder: The game pioneered the over-the-shoulder perspective now used in nearly all Third-Person Shooter games.
  • America Saves the Day: Lampshaded by Saddler, then played straight when Leon kicks his ass all over the place.
  • Anachronism Stew:
    • Much of the area you travel through looks like it's trapped in the middle ages, in particular the village and the castle, the occasional car or gatling gun turret notwithstanding.
    • At the beginning of the game, you find what is obviously an older shotgun which comes with a modern laser sight.
    • Weirdly out of place is the doorway out of the village that leads to the castle; it's an advanced retinal scanner like the kind found in banks, secure buildings and other high-tech facilities.
  • And Then John Was a Zombie: Saddler and all three of his subordinates (Mendez, Salazar, and Krauser) have Plagas implanted within themselves. Leon and Ashley have the Plagas within themselves as well and most of the game revolves around trying to find the cure before the parasites take over their free will.
  • And Your Reward Is Clothes:
    • The original GameCube version has Leon's RPD outfit from RE2 and a pop star-esque outfit for Ashley.
    • The later ports added a gangster suit for Leon, complete with a Tommy gun version of the Chicago Typewriter, and a suit of medieval armor for Ashley that actually affects the game by making her invulnerable to bullets and unable to be carried off (and gives Leon a mild backache when he grabs her after a jump).
    • Ada wears three different outfits: her main Chinese dress outfit, a black spy-suit in "Assignment Ada" and an updated version of her red dress from RE2 in "The Mercenaries". Her main outfit wasn't usable by the player until the "Separate Ways" scenario was added in later versions.
    • The Wii Edition allows the player to use Leon and Ada's other outfits in Mercenaries mode.
  • Androcles' Lion: If you free the dog from the bear trap, it helps you in the first El Gigante fight by barking at it to divert its attention away from you.
  • Animated Armour: Once you reach the castle, be on the lookout for seemingly inanimate suits of armor.
  • Anti-Frustration Features:
    • The game will change enemy health based on how much you die and the ammo drop rate based on how much you use of what types.
    • Ashley's sequence. Normally, you need to hit the enemies in the first room with three lamps to kill them. There are two of them in the room and only six lamps, and they run fast enough to potentially dodge them when you throw them. Die enough times, however, and they stop running and will only take two hits to kill.
    • The ink ribbon system has been removed. As a result, the player has unlimited saves.
  • Anti Regeneration: The quickest way to kill Regenerators and Iron Maidens is if Leon uses a special scope on his rifle to aim and shoot at where the Las Plagas are located inside their bodies. Otherwise, you will be shooting them for a long time.
  • Anti-Villain: Krauser is retroactively implied to be this given the events of The Darkside Chronicles. Also, in the game itself, he himself states that he took the President's daughter to get himself close enough to the Los Illuminados cult to gain the Queen Plagas, which implies that he'll interfere with the Queen Plagas injection into Ashley, although whether that means he'll return the president's daughter to her father without risk of a Plagas outbreak or whether he'll kill her is never specified.
  • The Anticipator:
    • Saddler tends to wait to confront Leon sometimes.
    • A notable, and humorous, occurrence of this is when Salazar is waiting for Leon and Ashley on a balcony, where they have this exchange:
      Salazar: Me llamo Ramón Salazar, the eighth Castellan of this magnificent architecture. I have been honored with the prodigious power from the great Lord Saddler. I've been expecting you, my brethren.
  • Arbitrary Gun Power: Seven shots to the head (with a handgun) can't kill the Ganados on Professional.
  • Arm Cannon: Second type for Leon with the Mine Thrower and the P.R.L. 412.
  • Arms Dealer: Naturally, the Merchant.
  • Aside Glance: Leon's description of the Special Rocket Launcher acknowledges it's a "perfect weapon to exterminate the boss."
  • As You Know: During the car ride in the opening cutscene:
    Leon: Anyway, you know what this is all about. My assignment is to search for the president's missing daughter.
  • The Atoner: Luis Sera used to work for Saddler.
  • Attack Drone: The boss fight against Krauser has him using some spider-like drones that are rigged to explode, as well as a few flying models armed with machine guns.
  • Attack Its Weak Point:
    • The Regenerators and Iron Maidens can die when certain spots on their bodies are shot (and need the infrared scope to see). They will die from regular damage, it just takes a lot (from hundreds of bullets to using up a rocket launcher), so until you get one of the super weapons in a new game, hitting the weak points is the best option.
    • In the Salazar and Saddler boss fights, the eyes are not so much the weak points as the switches that reveal the weak points.
  • Attack of the 50-Foot Whatever:
    • Del Lago is a huge mutant salamander.
    • The Gigantes are mammoth humanoids.
  • Awesome, but Impractical:
    • The Mine Thrower. Awesome firepower with a tracking upgrade, but typically not worth the inventory space. This is made worse by the fact that ammo for it tends to be rarer than Magnum ammo (even with ammo drops increasing with use). It's also quite easy to kill yourself with it, if you're careless.
    • The killer7 magnum. Its rival, the Broken Butterfly, has more power (a whopping 50.0), a badass reloading animation, and it can be found mid-game for free. The Killer7 holds two more bullets and has a faster reload. It's also only available in the end game, has no exclusive upgrade, and the Broken Butterfly surpasses it most of the time anyway because its upgrades are available earlier on.
    • The Large Bass. It's easy to find in the village's well and lake, is practically free and restores life completely. However, it's huge (you could store six First Aid Sprays or twelve Golden Eggs in the same space) and doesn't even sell too well (only 2,300 pesetas, slightly more than a hand grenade). Though it's good to catch one and heal up on the go after fighting Del Lago in order to save herbs and sprays.
    • The Matilda burst fire pistol. Looks cool, but pretty much all of the normal handguns use bullets more efficiently and take less space. It's also a New Game+ weapon, meaning you've unlocked the Infinity+1 Guns already.
    • The Punisher's exclusive upgrades. Punisher's exclusive of piercing up to five enemies is mostly useless, since if you're faced with a group that large, you'll likely be wanting to use something more powerful and with spread such as a Shotgun. It is also far too weak for the mid to late game, even fully upgraded, which is why the Red9 and Blacktail see more use.
  • Back from the Dead:
  • Badass Normal: Leon, several times over. He was previously seen as a police officer on his first day, barely surviving an encounter with zombies and other horrors, but even then he was shown to have a lot of raw talent to survive the events of that game. Now, after extensive training, he's assigned to protect the President and his family. And then there's the events of the game, where he heads over to Europe to simply investigate the whereabouts of the President's daughter, completely unaware and unprepared for the hordes of freaks and monsters he's heading straight into. And guess what? He comes out on top.
  • Balance Buff: When the game was released in PAL territories, it lowered things like ammo crops, but upgraded a number of weapons. These changes were applied to all further re-releases:
    • The fully upgraded bolt-action rifle does 30 damage instead of 18.
    • The fully upgraded Red9 does 6.5 damage instead of 5.
    • The fully upgraded Blacktail does 4.5 damage instead of 3.4
  • Bare Your Midriff: Ashley's popstar outfit and Ada's tactical outfit.
  • Big Damn Heroes:
  • Bilingual Bonus:
    • The first Ganado Leon meets in-game threatens him with: "¿Qué carajo haces aquí? ¡Lárgate, cabrón!" ("What the fuck are you doing here?! Get out, asshole!")
    • For the most part, the Ganados' Spanish consists of curse words and threats, but sneak attacks from behind will always, alwaysbe announced with "¡Detrás de ti, imbécil!" ("Behind you, imbecile!") in both the village and island levels (Zealots in the castle just chuckle evilly), giving the player ample time to pull a 180 and open fire.
    • The Plagas monsters have appropriate Spanish names as well, and plaga itself means "pest" or "plague". The standard plaga-infected humans are Ganados ("beasts" or "livestock"), the giant humanoids are El Gigante (literally "the giant"), the mutated salamander in the lake is Del Lago ("from the lake"), the near-invisible sewer bugs are Novistadors (portmanteau of "No Vista," which roughly translates to "no sight"), the mutated wolves are Colmillos ("fangs"), and so on.
  • Black Comedy: Upon discovering a woman nailed to the wall by way of a pitchfork through the face:
    Leon: Guess there's no sex discrimination here...
  • Blatant Item Placement: All the ammo and weapons just lying around.
  • *Bleep*-dammit!: In the conversation that occurs after Saddler has his rocket launcher-wielding minion shoot Mike down, Leon shouts "Saddler, you bastard!" However, the text version simply says "Saddler you..."
  • Blood from the Mouth: The first sign of a Plaga infestee.
  • Body Horror: It's a Resident Evil game, so par for the course.
  • Bonus Boss: With good equipment, strategy, and luck, it is actually possible to kill the Verdugo that Salazar sends after you. Thank God for those nitrogen canisters. It's actually necessary to kill him to collect the other jewel for the crown you might have collected earlier.
  • Bonus Feature Failure: Because of the PS2 and original PC versions' use of pre-rendered cutscenes, as opposed to in-engine cutscenes as the GameCube and subsequent releases used, Ada appearing in her "Assignment Ada" tactical outfit during the main game when the R.P.D./"pop starlet" costumes for Leon and Ashley are chosen doesn't occur (since all the cutscenes were rendered from a primary costume playthrough).
  • Boom, Headshot: A quick way to kill the Las Plagas-infected humans. Contrary to popular belief, doing this does not increase the odds of a Plaga emerging.
  • Boring, but Practical: The knife and the pistols (Handgun, Punisher, Red9, Blacktail). It might not be impressive to play using those weapons 90% of the time, but it's much more likely to lead you to success than using your flashy weapons all the time.
  • Borrowed Biometric Bypass: Leon manages to escape the village by killing Chief Mendez and then taking his false eye, which he uses to bypass a retinal scanner at the village exit. If the player examines the eye, there's actually an encryption on the eye, which is what the scanner reads.
  • Boss Arena Recovery: Played straight for the whole game, but a particular mention goes to fighting Salazar. There's crates in quite a few places, and going to the bottom level, there are infinitely spawning spider Plagas. They randomly drop ammo for whatever weapons you have.
  • Bottomless Magazines: The Chicago Typewriter, the fully upgraded Handcannon (though you can still get a reload animation with these two), the Infinite Launcher, and the P.L.R. 412.
  • Brain Food: One things the Zealots do say, among other things, is "Cerebros, cerebros, cerebros" ("Brains, brains, brains").
  • Break Them by Talking: Salazar hijacks Leon's communications line in order to demoralize him and cut him off from the rest of the world. Leon uses the opportunity to make fun of Salazar until he snaps.
  • But Thou Must!: Trying to go back the way you came in at the start of the game triggers a short cutscene of one of the policemen with you saying "Not that way, cowboy."
  • Buxom Is Better: "I see the President has equipped his daughter with... ballistics."
  • Cable-Car Action Sequence:
    • Mendez has a group of Ganados ambush Leon and Ashley on a ski lift.
    • The mine cart sequence in Chapter 4-3.
  • The Cameo: In one of the castle rooms, you can find some fire-spitting statues of dragons. They are almost identical (if not the same) to the weapon Ifrit from the first Devil May Cry game.
  • Camping a Crapper: An optional enemy can be found in the bathroom on the lower level of the village chief's house.
  • The Casanova: Leon and especially Luis like to fancy themselves this. Leon is well-aware of the fact that it'll never work for him.
  • Chainsaw Good: Dr. Salvador, the Bella Sisters, and Super-Salvador all carry chainsaws that are a One-Hit Kill against Leon.
  • Charles Atlas Superpower: Borderline case. Leon pulls off several acrobatic moves, which range from very possible to nearly impossible (the laser room and end of the mine cart sequence).
  • Childless Dystopia: The village of people who've been turned into People Puppetmooks; notes explain that the children were unable to survive being implanted with a Puppeteer Parasite.
  • Chunky Salsa Rule: There are many, many things which cause instant death, no matter how much 'life' you have, such as Dr. Salvador, Lava Coated El Gigante, Del Lago, etc.
  • Co-Dragons: Mendez, Salazar, and Krauser to Saddler (although Krauser is actually a double agent). Salazar himself has his two Verdugos.
  • Combat Tentacles: The Colmillos, "scythe heads", and Saddler's tentacles.
  • Compensating for Something: In Separate Ways, Ada implies that Krauser is compensating for something because of his freaky mutant arm.
  • Continuity Nod: For Resident Evil 2. The gun Matilda is apparently the name of HUNK's favorite handgun. You could also upgrade Leon's standard handgun to the Matilda. There's also the final sequence where Ada tosses down a rocket launcher to Leon to kill the Final Boss, just like she did for him in Resident Evil 2.
  • Convection Schmonvection: Late in the game, Leon has to fight two El Gigantes in a small enclosed cavern where the entire floor consists of grating with lava about half a meter below it. Naturally, the heat doesn't bother anybody as long as you do not actually fall into the lava.
  • Cool Chair: Saddler's chair near the end of the game. The player can actually sit down in the chair. However, if they do, the text will tell them that "there's no time for resting."
  • Cool Guns: With special exclusive maximum upgrades:
    • An FN Five-seveN that can shoot through five enemies.
    • A Mauser C96 which can do three times the damage of the fully upgraded basic handgun.
    • A Colt SAA/Schofield hybrid revolver with the power of an S&W 500.
    • The Armsel Striker, which is the only weapon in the game to avert A.K.A.-47. Upgraded to its Exclusive upgrade, it can hold 100 shells.
    • A Thompson SMG with infinite ammo.
    • A Rocket Launcher with infinite ammo.
    • And for Ada in Seperate Ways, a bowgun that shoots exploding arrows.
  • Crazy-Prepared: Leon goes to the Spanish village only to investigate and ask questions, yet he brought along a pistol, knife, attache case, flashlight, radio, binoculars, a tracking device, and a grappling hook. If playing on Easy, he'll be toting a shotgun as well. Of course, he was investigating a group that had kidnapped the President's daughter, so he had pretty good reason to expect trouble.
  • Creative Closing Credits: The closing credits depict the fall of Pueblo, showing how Las Plagas infected the villagers.
  • Credits Gag: The end of the credits state that the copyright on the game is protected by the RPD and appropriate S.T.A.R.S. members will prosecute you if you break it.
  • Critical Existence Failure: Averted; as you take damage, Leon will start to limp and hold his stomach.
  • Critical Hit: Occasionally, a headshot will cause the enemy's head to explode in one hit. This isn't necessarily a good thing.
  • Crossover: With Haunting Ground. The dog you save from the bear trap? It's Hewie. Makes some sense, as the games appear to be in the same part of the world.
  • Cute as a Bouncing Betty: Leon has access to a magnum called the Broken Butterfly, a pistol called Matilda, and a machine gun called the Chicago Typewriter.
  • Cutscene: If there's any examples of subverting a cutscene (i.e. adding gameplay to them), then it's when this game added Press X to Not Die to them.
  • Cutscene Boss:
    • You don't actually need to fight Saddler's One-Winged Angel form, a.k.a. the final boss, at least on Normal difficulty. Much frustration is saved when you realize you can just run away from him and immediately end the fight with the cranes holding the I-beams, followed by the Special Rocket Launcher Ada drops.
    • Also done earlier in the Press X to Not Die flavor when fighting Krauser for the first time; the entirety of the battle is a dialogue exchange with the occasional unexpected QTE thrown in to keep things interesting.
  • Cutscene Power to the Max:
    • Leon often displays acrobatic feats and neat gadgets that the player doesn't get to use.
    • In the GameCube version, Ada's grappling hook only appears in cutscenes, not being utilized in the Assignment Ada quest. The later ports allow limited use of it in Separate Ways.
  • Damn You, Muscle Memory!: The HD versions of the game (360, PS3, XB1, PS4, and the second PC release) use a control scheme that is modeled more after Resident Evil 5, meaning controls like "Raise weapon" was moved from the right trigger to the left. This in turn can be very disorienting for someone who's more familiar with the SD versions (GC, PS2, Wii, or the first PC release). What's worse is there is no way to correctly map the controls to be more familiar for veteran players. Oddly, the HD Remaster Edition on Steam has the gun controls all mapped to the right bumper and trigger, more like the GameCube version, and it cannot be remapped. It also uses the GameCube version's direction arrows on the GUI for the various rifle scopes.
  • Dartboard of Hate: Shortly after Luis's death scene, a file contains a photograph of dartboard with his face on it.
  • Dashing Hispanic: Luis, as the cabin siege sequence can attest, showing great skill with his pistol:
    Luis: Did you send out those invitations!? I told you, no more than FEEFTY PEOPLE!
  • Daylight Horror: The village section takes place during the day. It isn't until Leon crosses the lake that night falls, and stays that way until the boss fight with Saddler.
  • Deadpan Snarker: Leon, and to a lesser extent, Saddler.
  • Death Is a Slap on the Wrist: When you die, you are transported back to the last save point or area-load location (green text), with your health and items restored to what it was before you died.
  • Developers' Foresight:

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     Where the heck did all these Ganados come from?! 

  • Looking at the highest possible kill count in both the main game and Ada's mini campaign, they can wrack up a death toll of almost fifteen hundred slaughtered plaga, the majority of which are human or formally human hosts. The village where most of these "recruits" came from is extremely rudimentary, and looks like it can barely sustain a few dozen families. Yes, the plaga directing their actions don't consider hygiene a huge concern, and probably let the infrastructure deteriorate, but you would think that a community of a least several thousand people wouldn't be that easy to hide away in a forest somewhere note  a community with a population of 1,000 to 20,000 is considered a town, whereas a village is a human settlement or community that is larger than a hamlet but, smaller than a town.

     Let's squander another batch of limited, irreplaceable troops; we've only lost a thousand so far. 

  • Related to the above; Saddler, Salazar, and the Ganados themselves firmly ascribe to the We Have Reserves mentality, even though they have no means of taking on more troops. Although they have a Plaga Queen producing an endless supply of parasites, those plaga need hosts to be useful, the local uninfected human population is pretty much shot. They can't expand much further without attracting unwanted attention, and have aspirations of global dominance to consider. The only Plaga controller even remotely concerned about attrition is Cheif Mendez, and even he was content to let Leon slay as many Ganados as he could until he proved to be more of a threat than initially suspected. If Saddler is willing to dismiss Mike's slaughter of almost a hundred men as "a bothersome fly", then either there are thousands more Ganados than we see in the game (which relates to the above headscratcher), or he's really out of touch with the concept of "manpower".
    • A trait Saddler and Salazar both share is their arrogance. Notice that, for all their efforts to kill him, neither of them take Leon seriously until he's killed his way right to their feet. It's possible, even likely that they're operating on the assumption that they can eat the cost of killing Leon and replenishing their resources later. They're looking so far down the road, they're falling into the hole they don't see right in front of them.

     Salazar executing his own puppets. 

  • When Salazar dumps Lean into his trapdoor deathtrap, you can see roughly a dozen ganados adorning the various spike in at the bottom. Yet Salazar himself confirmed less than an hour ago that he had "Ab-see-lute control!" while the ganados were inherently subservient. What could they have done to displease him if they were utterly incapable of disobedience?
    • I always figured he was offing them for kicks. Salazar is a pretty sadistic and twisted individual, so I wouldn't put it past him to kill his own servants because he got some kind of sick thrill out of it. After all, when Leon successfully evades the trap, he complains about not hearing the "satisfying sound of one's impalement". I could honestly imagine him forcing a bunch of Ganados to line up and step onto the trap door one by one, just watching them all obediently shuffle to their dooms and cackling all the while.
    • Ganados retain part of their original host's mentality so a traitor or a spy would still be able to have their own agenda and be catched doing something "sinful". The merchant may or may not be such an example. A traitor or a sinner could be executed after a brief questioning in Salazar's kangaroo court.

     Alright my minions, do... whatever it is you normally do or something. 

  • Not a Headscratcher in the plot hole sense so much as an "I wonder" sort of way, but what exactly do Ganados do when they're not under Master-Plagas-orders to kill everyone in sight? As far as I'm aware, there's nothing that makes them inherently violent, and among other things, potentially getting their hosts killed is probably counterproductive to their survival. And what's it like from the human's perspective? They still maintain their human intelligence (albeit probably at a loss of a couple dozen IQ points) and we've even seen a cutscene with two Ganados having a conversation and joking around (Separate Ways).
    • Judging from some of the earlier parts of the game, the Ganados just carry on with the lives they once had. For the most part, they do a decent job continuing on, but they have trouble nailing sanitary behavior.

     Hmmm, let Leon take Ashley back and infect America or let him ruin my plans? I'll go with option B! 

  • Why didn't Saddler just let Leon take Ashley back to America and not tell him about the parasite inside them? Wouldn't it have been more surprising to them when she morphs into a mindless Ganados and turns all of America into Ganados?
    • That was the plan. Unfortunately, Saddler is an egotistical douche who didn't think Leon would figure out (in his clumsy, lumbering way) how to extract the parasite. He assumed they would both be his puppets in no time. Ironic, really. He bitched about Hollywood clichés, yet he succumbed to one of the most obvious tropes in the world.
      • "The American prevailing is a cliche that only happens in your Hollywood movies and Japanese-imported video games."
      • The worst part is that it would have been Fridge Brilliance instead if Saddler had just not told them about injecting the two of them with the parasite and just sent his Order after them. This way, if they kill Leon and/or recapture Ashley, fine, they continue with their plan where they left off, if Leon succeeds in escaping with Ashley, then Saddler succeeds in his plan anyway (as for the Queen parasite she needs, he could have one of his agents covertly inject her with one later) and it looks like a geniunely successful rescue. However, by telling them about the Las Plagas he put in them, he blows the second part out of the water, since if they did escape, they'd have them removed afterwards, and thus destroying what would otherwise be a pretty cunning Xanatos Gambit; though Luis or Ada probably would have told them about the fact that they were infected and still ruined it anyway, at least Saddler wouldn't have looked like an idiot that way.
      • That wouldn't have worked for very long; Luis would have just told them they were infected unless the Ganados caught him first (and they didn't).
    • Ashley is infected with a standard-issue Plaga throughout the game, but in order for Saddler's plan to work, he needs to infect her with the special-edition model that Luis steals from him before the game starts. He writes in one of the files that without that special parasite, Ashley's useless to them. He doesn't want to kill the President; he wants Ashley to be able to infect him with a Plaga of his own. By the time Saddler gets the special parasite back, Leon's got Ashley, and by the time Saddler has both the parasite and Ashley, Leon and Ada show up right in time to free her.
    • It's also entirely possible that Saddler never anticipated Leon and Ashley lasting long enough to remove their Plagas and escape. After telling them about his dastardly scheme, he probably planned to ultimately recapture them (with Leon's continued existence being optional) until they were completely overtaken by their Plagas, after which they would behis puppets just like the Ganados.

     Saddler's Plan: Capture Ashley + Infect her with Plagas + ???? = World Domination! 

  • How exactly was Saddler's plan supposed to work? If I remember, the Plagas is spread through microbes in the air or injecting into the body; turning Ashley into a Ganado would have not done anything. She would have killed people but not reanimated anybody.
    • The Ganados aren't mindless. The Ganados are under Saddler's direct control.
    • Yes, but still, one person who can't do anything would take over the country? Am I really missing something here? I never collected all the memos by the way.
      • The plan was to inject her with the Plaga, hold her for ransom, then give her back once the ransom was paid. The Plaga probably would have hatched around the same time the ransom was paid, allowing Saddler to control her and plant a Plaga on her, which she would then inject her father with because the man will undoubtedly hug his daughter when he sees her. Once he has control of the President, the rest of the American government will soon follow, then the United States, then the world. Ashley was needed, not because she was some badass fighter, quite the contrary. She was required because she was weak (and thus unable to defend herself from Saddler's Ganados) and because she could get close to those who were actually in power. That was it. As far as Saddler was concerned, that was her sole purpose. The ransom was likely to throw off suspicion (why would terrorists just give the hostage back without a struggle?) as well as for funding when it came to weapons and the like.

     Pay no heed to the guy selling things to the protagonist! 

  • Resident Evil 4 was my first RE game. Lots of fun. But, um, what's the deal with the Merchant? How does he get there? How does he survive in Ganado-infested Spain? There aren't safer, more efficient uses of his talents?
    • I agree. It's also shown when you play as Ada that she uses him as well. Presumably Saddler and the Plagas would find him and put a stop to him...
      • Take a close look at the merchant, specifically the area around his eyes. There's some sort of infection there, though whether it's the Plagas or something else is impossible to tell. Plus, if you kill him, another one will show up at another store location. In other words, the merchant is unimportant. He's there to provide weapons as a gameplay element. That's all.
    • This troper and her cousin had a theory that the Merchants were Ganados that Saddler and Co. order to specifically to sell weapons on the black market to fund Los Illuminatos' various terrorist ventures. It explains why there are so many of them (bringing the product to the consumer!) and why they aren't violent (hard to do business that way). Why they are all placed at key strategic points along Leon's investigation we never were able to rationalize.
    • Noticed something interesting on my second playthrough. The Merchant is waiting for you at the bottom of Salazar's pit after he dumps you down there. There's a corpse lying near The Merchant, and he seems to be wearing a robe. Probably just one of the zombies who went off course, but perhaps it's a replacement Merchant?
      • No one has mentioned his thick Cockney accent? What is this Brit doing in the middle of nowhere, Spain, with an arsenal large enough to fuel a war throughout Europe? Better yet, why doesn't the Ganados just buy weapons off of the Merchant?
      • Not enough cash, Stranger!
    • What is with the Merchant? He's definitely infected — he has weird, blotchy, discolored marks around his eyes, oddly luminescent eyes, and his fingers are the same deathly-pale shade you see some of the Ganados take. The real question is, why does he sell you things instead of trying to kill you like all the others?
      • Okay, new question: what is with the Merchant's hands? At first, I just thought he was wearing brown fingerless gloves, with pale white fingers... but looking closer, it looks like the brown part is also part of his skin. I think I might've seen some exposed bone, but it's hard to tell for sure.
      • They're just fingerless knit gloves. They only look like part of his skin because the designers simply drew a texture over his hands instead of rendering actual gloves on his hands like they did for Leon.
    • There was a guess or theory somewhere that said that the Merchant is actually a Ganado, which would account for his appearance, and why he doesn't sell you things while you're being attacked by Plagas-infested something-or-others. As to why he sells you stuff in the first place, check out the WMG on it. Quite simply: He does it for the lulz.
    • It's possible that the Merchants were infected but somehow resisted the mind control of the main plagas. They can't exactly fit in with the rest of the Ganados, they can't leave because of what it's done to their body, and a guy's gotta eat.
    • Or perhaps they managed to get their hands on a slightly lower quality version of the same virus that Wesker used in order to gain immortality.
    • It's stated in one of the files, that if the infectee has a higher drive in life or something like that, then the plaga facillitates that. Like if they wanted to be a researcher more than anything, it would make them take For Science!Up to 11. Presumably the merchant's drive was to get some more cash, stranger.
    • I think the answer to the "what's the deal with the Merchant?" question is that he's a gameplay mechanic, and he doesn't exist as far as the canonical story is concerned. Just look at Resident Evil 5. That game had the same Merchant mechanic, but with no actual Merchant. Instead, the guns just spontaneously appear or spontaneously get stronger, and the money then spontaneously disappears.
      • I disagree. When you are playing as Ada, Leon clearly has a range of weapons on him. When you first see him in the village, he has a handgun of some sort. When you run into him in the castle, he is using a TMP. Finally, he is using a shotgun against Saddler while you run for the rocket launcher. Or maybe Leon is just that crazy prepared.
      • Considering Leon grabs ammo from the Ganados for guns that they don't even have (and you can't even buy it from the Merchant), the guns in general just run into all kinds of Fridge Logic as far as canon is concerned, Merchant or not. (And still, it's not that hard to imagine he dug up a few guns lying around somewhere, like he did for the Broken Butterfly and the Shotgun.) The answer to the question of "where else does he get the TMP and that shotgun if there's no Merchant?" is the same as the answer to questions like "where does he get all that ammo?" Answer: "Don't think about it too hard."
      • And bear in mind, there is almost zero acknowledgement of his existence by the characters in the game. Compare Leon meeting, say, Luis vs. when he first meets the Merchant. In the former, there's all this sort of "who the hell are you?" and "what the hell are you doing here?" stuff going on, yet in the latter, the Merchant just pops up and beckons you to follow him, and Leon just walks up to him when the game goes to the menu screen. Not to mention the odd locations you'll find him (e.g. standing around at the bottom of Salazar's pit, standing around outside of Salazar's boss chamber, etc.), the fact that you can kill him but you can't steal his weapons, the fact that he runs the shooting galleries which definitely are not canon, and all the other "wtf"-questions he inspires.
    • I like to think he gets his stuff from Mann Co.
    • I believe the explanation is rather simple, and it's found in one of the files you find after Saddler takes control of Ashley. The file clearly says "...the Plaga reflects the conscience of their hosts. If chosen poorly, they could betray me." I think it's simple as that. The vendor was infected with the plaga, but he was probably against Saddler in the first place, so instead of turning into a follower, he decided to sell guns to the enemy.

     Kill Leon immediately? Too much hassle! 

  • When Mendez confronts you in the Shed Of Death outside the village gates, he grabs you by the throat and starts to choke the life out of you. Then he throws you aside, securely locks the doors, turns around, and reaches for you. If you don't successfully execute the Action Command, he grabs you, chokes you for a few moments, and then effortlessly snaps your neck. So why didn't he just do that when he first grabbed you?
    • I'm guessing that was the developers' way of keeping Leon confined to the shed for the boss battle without using the old "the door is jammed" cop out. As for what Mendez was thinking: no idea.
    • Don't get me wrong, I know what the real reason is: if Mendez does the smart thing and snaps your neck at the first opportunity, game's over. No fun. What I don't understand is why they couldn't have cut the "grabs you, throws you, locks the doors, Action Command" sequence. Leon steps a few feet into the shed. Mendez appears behind him. Mendez tries to grab him. Action Command activated, Leon survives, rolls away. Blows up barrel of gas, bisects Mendez, boss fight starts as before. The player isn't asked to do more or less than he was, and it makes more sense.
      • But that still wouldn't explain the door being unable to open for Leon to escape.
    • I got the impression that Mendez thought it would be harder to kill Leon than it really was, especially considering he'd massacred hundreds of Ganados and two Gigantes. He grabbed Leon, realized Leon might break free somehow and escape like he did with the Gigantes, dropped him, cut off his escape, and then tried to grab him again.
      • That actually makes a bit of sense if you look at the scene really closely. Mendez, while choking Leon for the first time, tilts his head slightly (I think I also might've heard a "hmm..." from him), as if sizing him up and considering whether or not to risk letting him go. He probably figured he could catch him again if he needed to and decided to close the shed just in case Leon somehow manages to escape or if Ada (who shot him before in a similar encounter) decides to save his ass again.
      • That... actually makes a huge amount of sense. The look on his face seems like he's thinking "Huh. Wait a minute. Last time I was in this situation, I got shot by that spy woman and this guy got away. Let's make sure that doesn't happen again."
      • To add a bit more: the last time Leon was being choked, his eyes turned red, indicating he had a Plaga inside him reacting to the situation. Considering that the Plaga occasionally emerges when the host dies (or is about to), the mentality of the host can be preserved and the quality of its plaga is unknown to us (it was overseen by Saddler himself, after all). Mendez would not want a superpowered Leon-Plaga getting away.
      • Not to mention Mendez at least had the good sense to throw Leon head-first into a 4x4. Leon was lucky that didn't knock him out right there.

     Let's not tie up the female agent who shot up our chief, guys! I'm sure she won't escape or anyth- doh! 

  • So, according to Separate Ways, after Ada shoots Mendez up in his house and he busts out the window after her, he manages to knock her unconscious. Some hours later, the Ganados haul Ada off to sacrifice her on that stone altar in the cliffs. During the ritual, she wakes back up at the last second and manages to escape. My question is, if the Ganados are smart enough to know to tie up Leon and Luis, why don't they tie up Ada, too? It would have prevented her from escaping (or at least made it a slightly more challenging prospect) and they had plenty of time to do it. I smell a case of Villain Ball in action.
    • Personal Opinion: Sexism at work. As Ada is female, the Ganados, in their regressed state and level (or lack) of intelligence, may have viewed her as physically weaker, and as such, restraints were unnecessary. If you noticed, Mendez wasn't WITH them when they started doing the sacrifice, meaning that, if they did restrain her, they untied her. Is it still extremely stupid? Yes, but I'm just trying to explain something that happened because the plot said so.
    • Sexism sure didn't save that lady skewered through the face at the beginning of the game. Also, if she was down for the count until they raised the ax, then she probably didn't seem like much of a problem.
    • Ganados may be smarter than Zombies, but unless you are high ranked among Los Illuminados, your brain functions will be diminished due to the low-class parasite overtaking your nervous system.
    • Well, yes, the ganados are smart enough to tie Luis and Leon, but not smart enough to stab their faces with their pitchforks right there. They leave them tied for a while and then ONE guy with an axe shows up to do the job. Plus, she wasn't knocked unconscious the way Leon was, she was sedated. She might have awakened before they expected her to do so, so maybe they sent a guy to fetch a rope to tie her up and she awakened before they had time to do it. As an alternative, perhaps whatever ritual they were planning required the victim to be untied. Considering the crazy things those regressed villagers were up to, it wouldn't be surprising.

     Salazar's no genius? 

  • Why would Salazar morph with the second Verdugo, when A) It would have been easier and quicker to just send the nigh-invulnerable Verdugo after him, and B) Salazar would be stuck forever in that chamber as the plant/Gandos/man mashup?
    • But Leon's already killed the first Verdugo. Granted, it wasn't easy, but he did it. Salazar, who doesn't seem to be in the greatest mental state at that point, probably just threw up his hands and said, "If I want something done right..." Sadly, he didn't know I had a rocket launcher.
      • Is there an "official" version of what happened to the first Verdugo? I always assumed that in the "real" telling Leon simply did what I did. Stalled until the elevator arrived and then thanked God the Verdugo was too stupid to go back the way it came and utterly destroy you someplace that didn't have convenient CO 2 canisters all over the place.
    • I didn't expect the rocket to kill him.....too bad it didn't work so well on anyone else.
    • Also, I'm guessing Salazar and Verdugo #2 can detach from the giant plant thing after killing Leon.
    • Also, we should remember, Salazar is part of the cult. To some degree, at least. If he's a true believer, becoming part of this greater Plagas creature is like ascending to a higher plane.
    • My view is, Salazar didn't know HOW Leon defeated the Verdugo. All he knows is that the first one evidently wasn't as invincible as he had thought. If he had known it was due to a conveniently placed item, he probably would have just sent the second one.
    • HOW Leon did it, is irrelevant. What's more important and threatening to Salazar is still the fact that he did it. Once Leon was still found alive, he presumed that the Verdugo itself was no match for it, and just decided to go through with an alternative plan.
      • There isn't much point questioning the villains of the series, RE4 and Code Veronica in particular. They're about the level of Saturday morning cartoon bad guys. "You're small time, Saddler!"
      • Well, it's actually fun to try and make sense from all the ensuing madness.

     Las Plagas? What is it? 

  • What is Las Plagas, anyway? Resident Evil 5 might answer this one, but having just played the earlier games and RE4, it's been bugging me for years. The T-virus and other viruses in the series are, well, viruses, but they talk about Las Plagas as a "parasite", that has "spores", and they call the tentacled, spidery things Plagas like they're macroscopic animals. So, um, what are they? Some kind of crustacean, or annelid, parasitic worms, a mollusk gone horribly wrong or what? This troper's best wild mass guess is that it's some kind of fungus, since some real-life fungi can infect insects with tentacle-like filaments, control their behavior, erupt from the host body, and cast long-lived spores. Which sort of answers the question, but it still bugs me that nobody in Resident Evil ever even vaguely says what Las Plagas is.
    • There's a probability that no one in the setting has any idea what Las Plagas is themselves. It could really be anything, and it has already been shown within the setting that there can be sentient and self-aware plants and fungi.
    • I figured they were a sort of parasite. There are numerous creatures that can affect an organism's behavior, these were just very unusual/advanced.
    • There's a file in the game that explicitly compares the Plagas to Cordyceps and other parasites that influence their hosts' behavior. Written by Luis, no less. So, yeah, it is addressed, and the original troper's guess is correct.

     The Case of the Missing Sample 

  • ...What happened to the Plaga sample Ada retrieved? (Sorry if this ended up being brought up in Resident Evil 5. Haven't played it.)
    • Wesker used it to make Plagas soldiers loyal to himself in RE5.
      • Not true. In "Separate Ways," Ada reveals that she was a double agent working for Wesker under another organization's orders. Under their orders, she gave the Control Plaga to them, and stuck Wesker with an ordinary Plaga like those seen throughout the game. Of course, Wesker outsmarted them, and retrieved Krauser's body and extracted the dead Control Plaga from Krauser's body. He then used Tricell's resources to clone new Control Plagas from it, which he used to control the Majini army. We don't really know what the other organization (implied to be the Global Pharmaceutical Consortium) did with their live Control Plaga after Ada gave it to them. Since Ada is reappearing in the upcoming RE6, and since their bringing back Sherry Birkin indicates that Capcom might actually be in the mood to resolve old storylines, we might still find out.
      • That sample looks like it got sold to the Eastern Slav Republic, turning a brutal civil war into an even bigger mess.

     The government must be crazy 

  • In Resident Evil 4, you're brought to the village at the start of the game by two police officers... Both of whom are presumably killed rather quickly after doing so. However, there doesn't seem to be any indication of an investigation regarding the disappearance of two police officers at all during the course of the game. Granted, those two didn't seem to be the greatest examples of law enforcement, but still...
    • The entire game takes place over the course of a single day, and Leon is not exactly in constant contact with the local law enforcement during that time, especially after Saddler's cronies start jamming the radio.
      • Just one day? Despite the fact that Leon falls unconscious a couple of times? Talk about Badass Normal...
      • It definitely looks like a day. The action begins at daylight, Leon passes out after crossing the lake and wakes up at nighttime, and the game ends in classic Resident Evil style by escaping from an exploding lair into the dawn of the next day. I guess afterward the American government informed the relevant authorities that the two guys they sent to help Leon were dead and that they were sorry. This both explains the lack of an investigation and the fact that Leon receives so little support and backup during the game; the timescale is simply too short.
      • Let's not forget that the town of Pueblo and the surrounding area is a very good distance from any other area where there are likely regular police. Even if the police had been informed of the incident the second after it happened, it would still take hours to dispatch another group of officers to the location, by which time Leon would be long gone. Even if the police could have arrived in a timetable where they could have reasonably interacted with Leon and Ashley, the ganados in the area would've just killed them upon arrival.

     The magic note? 

  • In Resident Evil 4, Leon passes out after getting past Del Lago. When he awakens, he finds an anonymous note telling him that, among other things, the author couldn't help Leon with his parasites. At this point, Leon has exactly two allies who could have left the note: Luis and Ada. Luis had pills that could suppress Las Plagas, which contradicts the message. Separate Ways shows that Ada was K.O.'d after shooting Mendez and didn't wake up until the cabin battle. So, who left the note?
    • Luis didn't have pills on him at the time, since he already removed his plaga. He went back to the labs to get them.
      • "Leon!" *Smiling Luis shows pills and a plaga sample* "I got it!"
    • Didn't that letter have some rather prominent lipstick on it? I somehow doubt anybody in the village but Ada doing that. Unless Luis swings that way. Seems to me to just be an error in timing.
      • Nope, that's an entirely different note you find in the military base considerably later in the game.
    • Another explanation is that he had the sample and the pills stashed somewhere in case he got killed or captured again. On his way to retrieve them, he finds Leon passed out in the cabin and leaves the note. It would explain why he didn't have them when Leon finds him in the wardrobe. If he did, Saddler's cronies probably wouldn't even have bothered keeping him alive.

     I'm going to kill the guy we just infected with Plagas and the guy we need alive! 

  • Given that Leon was just injected with Plaga eggs and that Luis was needed alive, why exactly did a Ganado swing an axe at the two of them while they were tied up?
    • He just really had an axe to grind, I guess.
    • It was the first villager of the game (Mr. "At least he's not a zombie.") coming back to get revenge. He was kind of annoyed about getting shot in the face.

     LUIIIIISSSSSSS! If only I could've use some Herbs or a First-Aid Spray... wait a minute... 

  • Why didn't Leon just use some herbs on Luis? Or, for that matter, a First Aid Spray, which is most likely the product that made Umbrella famous for being able to heal anything.
    • Getting about thirty percent of your bodymass — and most of it consisting of your lungs, heart, and stomach — torn out is kind of beyond the ability of a first aid spray to fix.
    • Despite the fact that, as said, it cures everything?
      • A troper said that. Not the game. All that line was purely conjecture.
      • "Completely restores health" doesn't sound like a conjecture to me. But I suppose "health" and "everything" are quite different...
      • Show me an instance across the game where a first aid spray causes someone to spontaneously regrow their heart, lungs, stomach, and liver and replace thirty percent of their bodymass. First aid sprays are impressive healing devices, but they are not that good.
      • The games have never shown that the first aid spray can completely restore health under any circumstances. The most it has shown is that the spray can completely cure people who are currently in "danger" according to their status screen. Notice that they can still walk and fight in this condition, which makes them considerably healthier than poor Luis following his disembowelment.
    • Gameplay and Story Segregation. Herbs and First Aid Sprays instantly restore you to full health as part of normal gameplay, but in real life such a thing is patently impossible.
    • Here's an easy fix: Luis failed the button prompt when Saddler popped up behind him, so his wound was guaranteed to be fatal and he wouldn't be able to use a First Aid Spray on it. Happy?
    • The first aid sprays probably work on a 'surface' level, and don't have the ability to fix organs. So if you're bleeding out from several farm implements and medieval weapons, you're good. Giant penis snake to the chest, which probably made half your internal organs explode? Not gonna help.

     Private Matters 

  • Early on in Resident Evil 4, you can surprise a Ganado in the bathroom. In the main game it's a man, but in Separate Ways it's a woman. Why does this Just Bug Me? The only facility is a urinal.
    • ...Oy. Seriously, though, uh, maybe she was just looking for something in there?
      • You know, if we're going down that route, it's not actually that difficult for a woman to pee into a urinal even without any complex techniques or apparatus. It's extremely unlikely the Ganados use toilets anymore, considering how they leave rotten food and corpses just scattered around — bit of a hypocritical situation there.
      • Why would a bathroom equipped with only a urinal have toilet paper in it? Where did the Ganado's poop anyway?

     "Loo-es" or "Lewis"? 

  • Luis tells Leon his name by pronouncing it with a Spanish accent, "Loo-ees," but Leon always pronounces it "Lewis." This is probably a mistake by the voice actor, but Leon might simply be more comfortable pronouncing Luis' name with an American accent. Luis doesn't seem to mind.
    • I know enough people with "oddly" pronounced names. It gets bothersome correcting everybody and in a life or death situation I don't care if you call me Radney(my name) or Rodney (a more common name) and my little brother Jamil generally just shrugs when someone calls him Jamal. With monsters and the like running around as long as I know you're talking to me I'm not going to correct you until we get off the island.

     The Americans send a helicopter to make my plans easier? Not on MY watch! 

  • If Saddler's plan involved sending Ashley back to the US infected so he could manipulate the president through her, why didn't he just let her and Leon go on the first helicopter Hunnigan sent rather than have it shot down? If it's because they already knew about the parasites, they were intent on going back anyway and the only surgical procedure to remove them is on the island, and besides which the only reason they knew about the parasites at all was because Saddler blabbed it in true Bond-villain style.
    • Saddler explains that bit; he wanted to make some money first before getting on with taking over the world by bargaining for Ashley's release. It's also possible he thought that just letting Leon go would be too suspicious.
    • Not to mention that he ordered Mendez to capture both Luis and Leon alive (the letter in Mendez's house states this). Great move, letting Leon get chummy with one of the two people who could tell him about the Plaga. Also, if Leon and Ashley had managed to escape the village instead of getting trapped in the castle, Luis wouldn't have had the chance to give Leon the Plaga-suppressant drug, and he would have fallen prey to it in a few hours.
      • Which would be a good thing, right? The plagas clearly have something of a hive mind going on. The President's Daughter and the Hero of the Hour under your control when you're trying to overthrow the US government (or infect them with plagas) is a brilliant strategic move. Maybe he wanted to make it look difficult, but he really did botch his own plan to get Ashley in place all on his own.
    • Remember, Saddler's plan was to infect Ashley with a Queen Plaga, the one Luis had stolen. Ashley hadn't been implanted with that plaga yet, only with a normal one, so it'd be counterproductive to let them take her away.

     Ada's going in STYLE!!!! 

  • Why does Ada go about her mission in a flimsy evening dress? It can't be to use her femnine wiles to persuade Luis to help her; he's already agreed to work with her, so the tactical gear she wears in "Assignment Ada" (in which she is still hot) would make more sense.
    • ...when is military gear hot?
      • When it's form-fitted and being worn by Ada Wong. You played the game and saw it, right?
      • It's hot, but not as much as a red cheongsam under ideal conditions.
    • Probably the same reason as to why her pistol holster has to contain a phone slot that spins: it looks pretty damn awesome.
    • Ada's only there to get close to Leon. The red cheongsam is what she was wearing when last they met. It probably helped cement his attraction for her. And Ada, clever and ruthless girl that she is, is wearing it again (or one just like it) to gain Leon's attention once again. It wouldn't surprise me if she wore similar clothing to get close to John in RE1. Ada's so hot in that dress that after one look Ashley decided she'd better get some overtime with Leon ASAP.
    • She... was not wearing that the last time he saw her. She wears something very close to it in Mercenaries, but it's even further away from looking like a cheongsam than the strapless number she has on in the main game.
    • Given the fact that the dress doesn't seem to inconvenience her at all (she's still able to pull of incredible aerobatics move with little to no effort), it could be that she just likes the way it looks.

     Ada can survive anything 

  • At the end, Ada jumps off the cliff and immediately rises into view in a helicopter. Wouldn't she have been Cuisinarted by the rotor?
    • She's just that badass.
    • She has a grappling hook. She fell down past the chopper and latched onto the landing strut.

     Men, I need Ashley ALIVE, so QUIT TRYING TO KILL HER! Seriously. Especially you Salazar. 

  • It's constantly emphasized that Saddler needs Ashley alive for his plan. So why are there a bunch of times when the bad guys try to kill her? (e.g. Salazar's spiked ceiling, the drilling machine, the soldiers in the bulldozer sequence...)
    • The Ganados are psychotic.
    • But they're established to be under Saddler's direct control. It's more logical to deduce, based on the evidence given, that Salazar and Saddler are both unbelievably stupid. We're talking guys who want to delay reaching their goal for the sake of squeezing the American Government for ransom money, when they could have had the entire U.S. Treasury to play around with if they'd just stuck to the damn plan.
    • Because the bad guys know that Leon was able to survive most inhumane situations, like the bit with Mendez, so they're more testing him to see if he could be a possible second-in-command in case Krauser fails.
    • They also had a contingency plan in which Saddler's militia would invade the United States and bring chaos and destruction.
    • A few hundred guys with maces, crossbows and the odd minigun, carrying a parasite that requires forced introduction into a resisting host, invading a huge country with a lavishly-funded military (including reserves), federal and state police forces, and a well-armed civilian population? Beuna suerte, idiotas. See above: For all his smug self-satisfaction, Saddler is dumber than a bag of hammers.
    • Despite what Salazar says, it seems neither he nor Saddler have "absolute control" over the Ganados unless they're in their immediate presence. I'm guessing some Ganados just got so violent they forgot they were supposed not to harm Ashley. As for why Salazar himself does it, he's insane.

     Pay no attention to the non-human person selling weapons! 

  • The Merchant. He's very obviously not human. No-one ever comments on this, and it's never explained why there's this blatantly-non-human person wandering around selling you weapons.
    • If you look carefully at his eyes, they're glowing like the other Plagas-infected Ganado, and his skin's also very pale. It's possible he has the parasite, but his strong willpower fought it off so he could help you.

     Magic Rope? 

  • One thing that has always bugged me was when Leon had just killed the creature in the lake. The rope had been originally tied to the boat and yet the rope somehow ends up wrapped around his foot just in time for the cutscene. If the rope was always loose, it should have pulled him out of the boat long before he can kill the creature, so what gives?
    • More to the point, how exactly is it that a tiny boat and one man's leg are able to support the weight of this sinking creature? I may not have majored in physics, but I know that bouyancy is all to do with the mass/weight of an object being less than the volume of water it's displacing — I would say that Del Lago's weight pulling down for even have a second would have either powdered his leg like dry leaves or pulled that boat down quicker than Leon could say "glbllblblbllblglbllb"
    • Del Lago was in the process of dying, but not fully dead. That was the whole point regarding the quick-time event where he slashes the rope off of his leg or else he dies and drowns with the dead whale.

     Screw the Plans, I Need Money! 

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